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Minimum System Requirements OS: Windows XP SP2/ Windows Vista/Windows 7CPU: 2.5GHz Single Core or 1.8GHz Dual CoreMemory: 1GB RAMVideo: NVIDIA GeForce 7600 / ATI Radeon X700 or HD / Intel GMA 4 Sound: DirectX 9.0c Compatible SoundcardDirectX: Version 9.0c or HigherHDD: 5GB Free Disk SpaceNetwork: Broadband RequiredDisc: 6X DVD-ROMRecommended System Configuration OS: Windows XP SP2/ Windows Vista/Windows 7 (32 or 64-bit)CPU: Intel E8400 Core2Duo or BetterMemory: 2GB RAM or BetterVideo: NVIDIA GeForce 8800 or Better / ATI Radeon HD 3850 or BetterSound: DirectX Compatible SoundcardDirectX: Version 9.0c or HigherHDD: 5GB Free Disk SpaceNetwork: Broadband RequiredDisc: 6X DVD-ROM or Better
The game is more action-oriented than most MMOs. Successful attacks and blocks increase a power meter which can then be spent to unleash more powerful actions. Death is handled in a similar manner to City of Heroes, in which a player may choose to be revived by a teammate or respawn at a neutral site, except respawning does not accrue experience debt. Instead, upon death the player loses one of the five possible accrued Hero Stars. These stars are earned for staying alive while defeating NPCs. The character gains bonuses to their effectiveness for every star earned (percentage increases to damage, healing, etc.).Unlike most MMOs, there are no armor pieces or armor sets to collect. Instead character dress is purely unique and cosmetic, as are most weapons - damage is calculated using the character's basic stats, with the addition of extra devices. Reflecting the game's original design as a console game, characters also possess much fewer skills than standard MMOs; however each skill can be highly customized with a variety of player-chosen "Advantages". This tends to make the game much faster-paced and less of a "grind" than traditional MMOs. The level cap is 40, with special endgame content and gameplay at the cap.The game features an "orb system" where enemies defeated by the player may drop orbs that temporarily benefit the hero's powers, life, or energy.The game includes non-combat crafting skills, based on Science, Arms, and Magic, each of these has three other specializations players can choose under them. There are also a variety of travel powers, including swinging using webs or grappling hooks, flying, fire flying, jet-boot flying, rocket boot jumping, hover disks, super jump, super speed, teleportation, acrobatics (fast running, leaps and flips), ice sliding, earth flying, and tunneling.
The game features a character creation similar to City of Heroes, with additions such as the ability to edit a hero's movement animations, such as a beast-like hero opting to run and leap on all fours. The player may also edit the color and firing position of their powers, such as changing a power's energy animation from red to green or changing the animation to fire from the head instead of the palms.Another difference from City of Heroes was the original elimination of any character class or archetype system; characters can take any skill or power. However since the launch of the "Free for All" version of the game, freeform character creation was limited to Gold members, and several archetypes were introduced for both Gold (subscriber) members and Silver (free to play) members. The game also supports solo play throughout a hero's career if desired.
The game uses a new game engine developed by Cryptic Studios for use in all of their new MMO projects. The characters feature a special cel-shading Cryptic Studios refers to as comic shading, which includes bump mapping and high-resolution texture mapping. Hero facial animation will be stressed as well, allowing them to show emotion.